
The last two features of DirectX 12 Ultimate are Mesh Shader and Sampler Feedback, both designed to give help game developers create more realistic and immersive game worlds filled with high-resolution textures and details. In the video presentation above, AMD Engineer Stephan Hodes goes over how VRS works and how AMD FidelityFX Variable Shading can help game developers integrate VRS into their games. The four key features of DX12 Ultimate are DirectX Raytracing (DXR), Variable Rate Shading (VRS), Mesh Shaders, and Sampler Feedback and in this blog, we’ll highlight and go into more detail about each feature for both gamers and developers.ĪMD “Hangar 21” DirectX 12 Ultimate and AMD FidelityFX Tech Demoīefore we dive into DX12 Ultimate features though, you should check out our AMD RDNA 2 architecture-powered “Hangar 21” Technology demo that showcases how combining the power of DirectX 12 Ultimate with AMD FidelityFX (our open-source image quality toolkit) will enable truly next-generation visuals.

Bryan Langley, Graphics Group Program Manager, MicrosoftĭirectX 12 Ultimate is Microsoft’s most advanced DirectX feature set yet and gives game developers the power to deliver next-level visuals on AMD Radeon RX 6000 Series graphics cards and the Xbox Series X, which is also powered by AMD RDNA 2 architecture. “AMD Radeon RX 6000 Series graphics deliver impressive support of the full DirectX 12 Ultimate feature set and the upcoming DirectStorage API, offering great potential for game developers to create incredible gaming experiences for all AMD RDNA 2 architecture-based products"


Now with AMD Radeon RX 6000 Series graphics cards powered by AMD RDNA 2, our support for Microsoft’s latest gaming API enables features that will deliver the next generation of gaming experiences to players everywhere. Earlier this year we told you that in partnership with Microsoft we will provide full support for DirectX 12 Ultimate in the AMD RDNA 2 gaming architecture.
